Each Legend represents one of the adventurer classes in its own special way. Many of the skills are totally reworked or changed entirely making them very unique in comparison to other classes of the same "type." The general play style is also considerably different from other classes, including other Legend classes.
Arans are the first Legend to be released to the Maplestory world and represent the warrior class. A great describing phrase for them would be "combo masters" as their playing style revolves around several combination attacks designed to stack up a combo count. As these counts add up, the Aran gains bonuses and the option to use special attacks. Though their total damage over time can compare with most other classes, each individual hit is generally lower than the average attack.
Arans: Pros: -Some skills that help with movement -Combos galore and they boost your stats as they go up. -Flashy skills as "finishers" -Fast attacks -Most attacks are mob attacks capable of hitting up to 12 monsters -Has a finisher skill that can even temporarily freeze bosses. Can not be used frequently though.
Wednesday, June 9, 2010
Character Job Class Choices in Maplestory
When starting a new character, or just starting anew in Maplestory, many people have a hard time deciding which character is "the best." Truth is, this is a very subjective decision. What might be "the best" for one person might feel awkward or "the worst" to another. A person's opinion may very well change as they get more familiar with the game or as new content is released. This article was written in order to help others in choosing what class might best suit them. This article will look mainly at the Maplestory Legends, more specifically the Aran and Evan classes. Other articles will be written for the other Legends as they become available in Maplestory Global.
The Maplestory Legends are a group of characters all based around a single set of intertwined storylines. Each story is complete in and of itself so far as it has been developed geographical region a class has been added, but if combined together, the player will get to see how quests done by one Legend affects the other. Like the Knights of Cygnus, the storyline also revolves around the Black Mage and his minions. The story, however flows as much into the first time the Black Mage tried to take over the maple world as the current "situation" being created for the current storyline.
The Maplestory Legends are a group of characters all based around a single set of intertwined storylines. Each story is complete in and of itself so far as it has been developed geographical region a class has been added, but if combined together, the player will get to see how quests done by one Legend affects the other. Like the Knights of Cygnus, the storyline also revolves around the Black Mage and his minions. The story, however flows as much into the first time the Black Mage tried to take over the maple world as the current "situation" being created for the current storyline.
Maplestory Hit Point (HP) And Magic Point
Though the basics of various techniques, equations and ideas for Hit Point (HP) washing in Maplestory are covered in other articles, there are other facts, figures and questions that might not have been addressed in the other articles.
To start things off, here are some HP numbers that may be important milestones for various situations. Unless stated for otherwise, these will be applied to most classes other than mages. Mages get a skill that allows them to reduce the amount of damage taken to HP and apply it to MP. Warriors also get power guard which helps with physical damage (generally walking into a monster) but it doesn't help with magic damage.
*3.6k HP - able to survive a hit from Crimson Balrogs and left Pianus's attacks. *3.7k HP - Safely take one hit from skelegons. This is the "end game" training monster for a lot of classes. In some versions of Maplestory, it's no longer "the best" but is still often used. *4.1k HP - able to survive Papulutus's bombs making for easy solos or hb-less parties. Also enough HP for most major bosses
To start things off, here are some HP numbers that may be important milestones for various situations. Unless stated for otherwise, these will be applied to most classes other than mages. Mages get a skill that allows them to reduce the amount of damage taken to HP and apply it to MP. Warriors also get power guard which helps with physical damage (generally walking into a monster) but it doesn't help with magic damage.
*3.6k HP - able to survive a hit from Crimson Balrogs and left Pianus's attacks. *3.7k HP - Safely take one hit from skelegons. This is the "end game" training monster for a lot of classes. In some versions of Maplestory, it's no longer "the best" but is still often used. *4.1k HP - able to survive Papulutus's bombs making for easy solos or hb-less parties. Also enough HP for most major bosses
Tuesday, May 18, 2010
Maplestory Shop Permit Guide
Obtaining a shop permit is the most direct, and often easiest method of making mesos. It is not uncommon to see people in the fm(free market) asking how to set up shop and how to get it. The following is a walkthrough of how to obtain a permit and the basics of how to use it.
The first thing you need to know is that, in most versions of Maple Story, it costs real money to purchase a store permit. Important note: Due to a change in a recent patch there is a Level 16 (lvl 16) requirement for shop permits in Global Maple Story (gms) and likely in other versions of Maple Story as well.
There are, apparently, 1 or 2 versions of Maple Story which allow some form of item exchange for "cash shop points". In this guide, and Maple Story Global, the exchange system is called the Maple Trading System (mts).
To acquire the "points", also known as nxcash, a-cash, or whatever is used as cash for the version you are playing (Call them points or "cash shop points".) you have to log onto the website where you obtained your version of Maple Story and follow the website directions to pay for and receive your "cash shop points".
The first thing you need to know is that, in most versions of Maple Story, it costs real money to purchase a store permit. Important note: Due to a change in a recent patch there is a Level 16 (lvl 16) requirement for shop permits in Global Maple Story (gms) and likely in other versions of Maple Story as well.
There are, apparently, 1 or 2 versions of Maple Story which allow some form of item exchange for "cash shop points". In this guide, and Maple Story Global, the exchange system is called the Maple Trading System (mts).
To acquire the "points", also known as nxcash, a-cash, or whatever is used as cash for the version you are playing (Call them points or "cash shop points".) you have to log onto the website where you obtained your version of Maple Story and follow the website directions to pay for and receive your "cash shop points".
Normally there are a variety of store permits
Generally you can obtain "cash shop points" through the opening page of the website. You are not quite done yet. After you get your points, you need to log back into in the game. Just follow the steps outlined below:
1) Enter the cash shop
2) Select the ETC tab,
3) Then select the store sub tab.
In this section you should see, at least 1 kind of shop permit, as well as several other shop related items. Just click buy on the shop permit you want and follow the instructions in the game.
4) Choose your desired Store Permit and follow the directions.
Normally there are a variety of store permits to choose from; however, there are factors you should consider before making your purchase. Obviously you will have to have enough money for the permit. The cheapest of the store permits on Global Maple Story is roughly pennies a day, and the most expensive permit, if used on a daily basis, costs approximately a dollar a day. You must also consider your other resources, such as, the amount of time you have access to your computer, your computer's stability, and your network stability.
1) Enter the cash shop
2) Select the ETC tab,
3) Then select the store sub tab.
In this section you should see, at least 1 kind of shop permit, as well as several other shop related items. Just click buy on the shop permit you want and follow the instructions in the game.
4) Choose your desired Store Permit and follow the directions.
Normally there are a variety of store permits to choose from; however, there are factors you should consider before making your purchase. Obviously you will have to have enough money for the permit. The cheapest of the store permits on Global Maple Story is roughly pennies a day, and the most expensive permit, if used on a daily basis, costs approximately a dollar a day. You must also consider your other resources, such as, the amount of time you have access to your computer, your computer's stability, and your network stability.
Let were Malestory contiue guides!
Fourth and Fifth parts are the left/right heads, completely identical to the preliminary heads, minus the super knockback. Namely the breath attacks dealing 5,300 damage. HP1/MP1 as well, though unlike the preliminary heads, these two do not cast seduce. They summon red, blue and black Wyverns at about 75%, 50% and 25% HP respectively.
Sixth part is the middle head, almost identical to the left and right ones except with more HP. It also casts full map dispel at 50% HP. It also summons Wyverns just like the other two heads.
Finally, the Seventh and Eighth parts are the left and right arms. These will cast status effects throughout the whole fight, but their more annoying trait is the mana burn skill. Which deals 1 damage, but burns around 2,000 MP. They also cast mass seduce at 50% HP, which seduces the first 10 people to sign up.
Sixth part is the middle head, almost identical to the left and right ones except with more HP. It also casts full map dispel at 50% HP. It also summons Wyverns just like the other two heads.
Finally, the Seventh and Eighth parts are the left and right arms. These will cast status effects throughout the whole fight, but their more annoying trait is the mana burn skill. Which deals 1 damage, but burns around 2,000 MP. They also cast mass seduce at 50% HP, which seduces the first 10 people to sign up.
Monday, May 17, 2010
Which have rather high touch damage
Horntail is a monstrous dragon with an incredible amount of power, it is easily capable of crushing unprepared parties. Though with a properly prepared and organized party it is not nearly as difficult as it looks. The Horntail fight occurs in three stages, though the third stage consists of many parts of its own. The first two stages are the preliminary heads, which pale in comparison to what will follow. The third part is the real thing, far far harder than the prelims. The third stage is naturally Horntail itself, which is comprised of several parts. These parts need to be defeated in a certain order.
The first part is the legs, which have rather high touch damage (around 14,000) and two kinds of stomp. The first kind is a super knock back attack, the second type is a stun attack. They both deal the same damage, around 7,700 unbuffed and 9,800 buffed.
Second part is the tail, which has an absolutely insane touch damage (over 30,000 when buffed) it also has a poison gas attack which deals damage every second, though it's insignificant.
Third part is the wings, which summon Cornians occasionally. But the main worry about the wings is the attack buff it gives every other part. Once the wings die, its fairly smooth for the rest of the fight.
The first part is the legs, which have rather high touch damage (around 14,000) and two kinds of stomp. The first kind is a super knock back attack, the second type is a stun attack. They both deal the same damage, around 7,700 unbuffed and 9,800 buffed.
Second part is the tail, which has an absolutely insane touch damage (over 30,000 when buffed) it also has a poison gas attack which deals damage every second, though it's insignificant.
Third part is the wings, which summon Cornians occasionally. But the main worry about the wings is the attack buff it gives every other part. Once the wings die, its fairly smooth for the rest of the fight.
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